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Curse of the Crimson Throne - Crollin's Tale

Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Posted On: 02/21/2013 at 12:03 PM
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((Now that I feel like I got my character Crollin Drumanod figured out more and the flow of Nash's campaign, I am going to attempt to write Crollin's point of view much like I do with Faraios for Khyote's.  I think my desire to do this is more to try to show some of the crazy and hilarious fun we wind up in and how the roleplay goes.  Okay, I know I miss things, but again it is from my character's point of view, let alone my memory besides general notes.))

Crollin made his way through Korsova for the first time in eight years.  For some reason he stopped to check something in his saddlebags and found a Harrow card with a note on the back.  He arched a brow at the note about Graedon and knowing what he had done.  Only thing he could think of was Graedon being associated to his Shiver addiction.  He decided to try to find the address given.

It was well after sunset, the time in the note, by the time he found it.  The fortune teller told him where he would be able to find Graedon's current lair along with others who had been wronged by Graedon.  He still had not decided how to feel about all this as he approached the old warehouse to find a crew of people already taking down those inside. 

Several little lambs were dead or sleeping with some of them bound already.  He pretty much ignored those in this first room and headed for a closed door with fighting sounds behind it.  He flung the door open to find quite the ruckus going on here.  One gnome and a few little lambs faced off against a burly female half-orc and some dwarves.  Not exactly what he expected, but he appreciated that the crew was working to get the little lambs to quit fighting.  Two even turned on the gnome in the room as Crollin assessed that going for the gnome would be the best option.

This fight ended within moments of his entering with them managing to take the gnome alive.  He was tied up and stripped of his weapons and armor.  The gnome spilled his guts that Graedon could be found on the lower dock behind the building. 

Crollin had no idea the layout of the place, but followed the others around back on a rickety dock, more of a walkway than anything, to an old boat.  One of the dwarves stepped onto the boat and immediately fell through the flooring.  He did not hurt himself bad, but immediately started shouting about large spiders.  Crollin, when he was able to get up to the boat safely along the narrow walkway, decided to chance just jumping down by the dwarf.  He made it with a bit of a twinge to one leg and he might have managed to help squish a spider in the process.

By the time everyone managed to get to the lower deck of the ship, the spiders were dead and someone had found a doorway built into the wall.  Upon opening it they found the lower docks that appeared barely more stable than the walkway above and the ship.  At least, they went under the building and had some protection from the elements other than the waters below.  Once inside they indeed found Graedon, an alligator as his pet, and at least five people hanging on chains over the water.  He moved after the half-orc towards Graedon deciding he would help take out the gater first.

Others worked to save the people in the water because Graedon did something that caused them to fall into the water.  With the weight of the chains and being bound, they started drowning.  Crollin was already dealing with a gator at this point.  He almost wound up falling backwards into the water due to a dwarf finding a way by him to get at the water.  Some of the chaos registered enough that he realized at least one of the dwarves knew a drowning captive, maybe two of them had family in there.  He did not have time to worry as he, the half-orc, and another lady fought Graedon and the gator.  Finally the gator died and the half-orc slammed Graedon with a fatal blow. 

Seeing only the turmoil in the water that now included some sharks and most of the people he had entered with, he jumped in as well hoping his swimming skills kept his head above water despite the weight of his chainmail.  He almost went under when a bad swing with his sword actually slammed the pummel into his head.  Thankfully the shark he had tried to hit was still trying to take a bite out of someone else or was that something else.  There was a strange snake being in this mix, too.

Somehow they managed to rescue four of the five alive along with having to save some of the not so great swimmers.  Two of the dwarves were indeed family members to some of the dwarves in the party.  At least they had survived. 

Then the search of the place commenced.  Quite a haul of loot was found along with Zellara's Harrow deck and a broach that belonged to the queen.  It was decided that Zarai would hold onto the deck of cards and the broach would be returned to the queen.  The rest of the loot was sorted into what would be sold and what would be kept for future use by the party. 

Seeing how honorably this crew worked together, Crollin had no issues wanting to go with them to the queen.  Of course, he really did not want to see her at all or any of the nobles in the city.  At least, one had made his father appear to be a traitor and he had watched his father hung for it.  The family was run out of the city and who knew which nobles got their holdings.  He stayed to the back and let one of the dwarves, apparently one of the clerics in the party, do the talking when they went to the queen.

Don't mess with Mama Bear, I might hug you too tight. =D
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Response:

Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Replied On: 02/21/2013 at 12:06 PM PST
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When they came out of the warehouse they saw that the city was on fire in the late night. As they moved about they realized that Hell Knights were being used to help curtail the riots going on. The king had been killed though they really could find out no information on how. A lot of people in the city did not like the king and queen. Crollin would not argue with them because he thought too much corruption was running rampant through the nobility and only getting worse. They take the broach to the queen in the morning when things are calmer. Also, they had gotten some rest after making sure the four they had saved could get out of the city all right. One of the dwarf's brothers agreed to help the others son get home safely. The other two found their own way back into the city. So it was after some rest and still early in the morning that they made their way to see the Queen. At the entrance they were stopped by guards and after some convincing, Edrik, had convinced them they should be allowed to see the Queen. All but one of them went inside after leaving their weapons with the guard. Crollin took in everything carefully wanting to remember it and see how people truly reacted. He definitely watched Sabina Maren, who was the hand maiden to the Queen as well as an accomplished fighter. Things seemed pretty normal as far as he could tell, even when they came before the queen and dismissed all her guards but Sabina. The queen seemed quite pleased that people would honorably return her broach to her. She gave a reward of a silver chest with twelve gold ingots worth two hundred gold apiece for the service they had rendered. She suggested they report to the Citadel where the city guard headquarters were to see how else they could help the city. She really did not like having to use Hell Knights to help calm the city riots, but knew the guards were stretched thin dealing with the riots. Edrik, the party's spokesman, requested a guard. This was viewed as a disdainful request no doubt due to what the party had already accomplished without help. Maybe even due to other things from a noble point of view, though Crollin was not sure of that. In any case they got a scrawny, raw recruit to go with them to the citadel. If anything, having even this token of a guard would help them appear legit once at the citadel. On the way they run into a sickly, maybe even drunk, man going on about it being the end times and Grodious would bring the end soon. Nothing like meeting a doomsayer on a bright morning after a very riotous night. The man got rather close to Boidae and coughed on him. Quite the unsanitary and crazy guy indeed. Thankfully that was the extent of the excitement for the trek across the city to the Citadel. Once at the Citadel they were introduced to Cressida Kroft, the captain of the guard. She looked tired and harried from the last night's riots. She told about a Varek Van Kaskercan, who is opposing the queen by taking the guards and converting him to his side. She wanted the party to go to a butcher shop in North Gate called All the World's Meat to find and confront Varek. She wanted him alive if at all possible. The pay would be far better if they managed bringing him back alive. They take some time to organized and be sure they had everything they needed before heading for the butcher shop. Once in the area they quietly ask about for any information they can. It seems that other things are being sold out of the shop besides meat. If you went in asking about the Night's Choicest Cuts, you could start discussing about them doing jobs for you. They decide to go with this plan though Crollin found it dubious. Still trying to figure this crew out, he doesn't object against the majority. Zarai takes up the tale of getting the job done and they pay one hundred gold up front, but the agreement does not get them to go and do it as Zarai wants. It was hoped they could get them into an ambush. Crollin steps back outside when Zarai and most of the others inside leave, so that he can think of this. He notes right away that the dwarves never left. He steps back inside to find them talking to the men inside. Crollin jumps into the fray as it turns into the fight they probably should have started in the first place. Sometimes direct confrontation was the only way to get the answers. It did not take long for the party to subdue four men, two of them coming in from the door at the back of the room once the ruckus started. The only one not overly injured and put to sleep by a gnome named Grilvrir, is tied up. Crollin noted the fat guy did not want to give up much information in the beginning and did not seem to resist the sleep spell at all. It was time to search further to find what they could. The place appeared much larger than Crollin had expected. A large room with two vats sat behind the main entrance. From there one could go through several doors. The party separated to check the doors finding a room where meat could be hung though far from sanitary, a way to head upstairs, a back entrance into a loading dock area and some pens and open area that held some boars. Crollin quickly closed the door to the outside area to keep those boars from coming in. However, the two in the pens within the room he had helped check out got angry enough to bust out of their pens. He found himself fighting one off as the other went after Edrik and Zoetica, a female rogue as far as Crollin could tell. The boar turned out to be quite a beast to fight despite Crollin's skilled efforts with his two-handed sword. He knew instantly when the others had to be down because he was slammed behind by the other boar. This did not bode well at all. Indeed, he found himself slammed to the ground and lost unconsciousness. Meanwhile, others of the party were fighting reefclaws that came out of the vats. Grilvrir was in the worse postion for this and wound up being taken down as Me Lady, Nova and others tried to help him out. Thankfully they managed to get Grilvrir back up though he could not get away for a couple rounds of the fight. Once they had that under control they headed to see about those in the area with the boars. Nova cast a channel heal that got both Edrik and Zoetica back to their feet, but the boars done with Crollin turned to charge those standing again. One gored Zoetica so badly she actually was killed instantly, while Edrik was only down and bleeding out once again. With some effort the boars finally were taken down and they healed up those that could be. Me Lady started searching the now empty boar pens and actually trips over something. She digs it up to find several loot bags with some of the treasures this crew had been hiding. They step back out into the room with the vats and even check out what is down some grates. Boidae sends his eidolon down there and comes back with a human hand. Proof that these guys were feeding people with human along with whatever meat they were getting from the boars. Though the boars had seemed starved rather than fattened up to be butchered. Noyo, one of the fighter dwarves, comes back down stairs to state that he and Ivaldrir, the other fighter dwarf, took down some guy upstairs who was down and bleeding. All of the crew goes upstairs except for Crollin. He remains keeping an eye on the one remaining guy, the fat one who had succombed to the sleep spell, out in the front room. Upstairs they got Varek revived and grilled him about the guards and the human remains. He admitted to the converting of guards, but claimed he knew nothing about what they were really doing meat wise downstairs. Once the interrogation and a final search of the place was completed, then they took Varek and the fat guy back to the citadel. Varek would be tried for his converting of the guards and the fat guy would be tried and most likely convicted for his involvement in selling and giving out human meat. A Virmanda, Crollin did not catch the last name, had set Varek up to supplying food to the masses. They were allowed to spend the night in the barracks, which they did in order to rest up from their fight at the butcher's. ((More to come to catch this up to where we are in the campaign))

Don't mess with Mama Bear, I might hug you too tight. =D
Awards & Achievements
Devotion Rank 20Valor Rank 13Fellowship Rank 20Explorer Rank 9Scholar Rank 12Artisan Rank 9Social Rank 8Mentorship Rank 3
Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Replied On: 02/22/2013 at 04:04 PM PST
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Cressida did not expect to have another job for the crew, but in the morning she made sure they knew as they awoke that she would like to see them. A Vencarlo Orsini, a well known fencing and sword trainer, was also in his office. He also had ties to the city's government where he was quite outspoken. He had come with information that needed to be handled outside of government or the guards. It appeared that Darvane Geos Empray, ambassador from Cheliax, was buying up a lot of land to gain power. They cannot just kill him to deal with him. Instead it is stated that Empray spends a lot of time at Eel's End, which is run by Divargo, also known as the Spider King. The Eel's End was one of five ships that he kept at a dock on which he ran his business in the eastern side of Korvosa. They accepted going to Divargo to get the information and were given a bribe worth one thousand gold pieces. So off they went and Vencarlo walked with them until his path diverged from theirs. Crollin finally asks him if he remembers the Drumanod family at all. He does remember them and stated that Crollin could come talk to him about it when he had time. Crollin was not sure what he would find out, but his father definitely had not been a treasonous traitor as far as he knew. Then again he had only been on the verge of becoming a teenager ready to train in his father's footsteps when his father had been convicted and hanged. Whatever the truth really was, he wanted to find a way to redeem his family name. Further along a mage comes running at the group yelling about things being after him. Crollin along with one of the dwarves, Noyo, stop him to try to find out what he is talking about. Dancer even shifted to keep the mage from running through the rest of the group. The mage continues on excitedly, but really makes no sense until four imps appear in the middle of the group. At this point the crew does what they do best, pulled out their weapons to defeat the imps. The imps proved to be tougher than they looked and things got worse as a huge beast with tentacles clawed its way out of the ground in the middle of the street. Crollin had no time to holler at Dancer for being such a knucklehead after hitting himself in the head with a hoof to be rather stunned. Dancer was not showing his worth as a warhorse. Thankfully pseudo dragons showed up to fight the imps, which were now up to six flying around the group. Crollin stayed fighting the imps near him even as the others worked to converge on the nasty monster that had come out of the ground. He managed to slice one in half and take a wing off of another taking two out of the air. The pseudo dragons lost two of their own in the fight, but took out two imps in the process. Some of the party members killed a fifth one. The fight with the nasty beast that had a huge mouth, two tentacles with claws on the end and one tentacle with eyes on it was actually not going in the beasts favor despite it getting some hits off. Grilvrir managed to make it laugh though the sound of it grated on Crollin's nerves. Me Lady was hitting it pretty good though it got some hits on her. However, one of the hits with a tentacle, though successful actually hurt the beast worse as it actually jammed the tentacle somehow. Ivaldrir was shooting it quite well. Others were trying to assist, but Crollin did not catch what they did. At least the runaway mage appeared to be trying to help. Me Lady's last attempt to hit was such a bad miss she planted her flail pretty deep in the ground. Half-orc strength was not to be underestimated. Thankfully the beast died before it could attack again. It actually took Me Lady some effort to get her flail free, while the healers made sure everyone was okay. Four guards had showed up near the end of the fight and one of them had become badly poisoned in the attack. Only one imp had gotten away. The guards quickly took their comrade to have the poison neutralized after verifying the party did not need further assistance. And they learned that the mage was from the Academy and his name was Trelliss. Once Trelliss was brought up to the date on what had happened in the city the night before, he decided to go with them to Eel's End. None of them saw an issue with this and Trelliss had proved himself willing to fight with them even after running from the imps. Then again, he had apparently been alone and Crollin would not have wanted to face that many imps alone either. At the Eel's End they went on in smaller groups and meandered about the boats. Crollin went first onto the boat with the gambling, but just passed through. On the next boat he could smell the smoke of various drugs and the patrons that were above decks looked like they had smoked too much. Having had issues with Shiver he wanted to stay from any drug at this point. He quickly bustled on the main ship, the Eel's End, where he managed to get a bit clearer air. However, something still snagged at the back of his mind making him crave Shiver despite kicking the habit with a lot of hard trials. Edrik, Ivaldrir and Me Lady were also there and he caught them trying to get in to see Divargo. They managed to pull it off, so he followed them in. There were several others in the room with Divargo. Also, plenty of spider webs and spiders were in the room. They seemed undisturbed by those moving around the room. Some of the spiders even ran around on Divargo and he did not seem to mind them doing so. Crollin wound up being the one that wound up using his diplomacy, with the others assisting, to convince Divargo their bribe was enough for the information on Empray. They also had to play a game of Knivesies. This turned out to be a game where both opponents had their right hands tied together while standing on the table. Bet money was put on the table along with one dagger stuck into the tabletop between the opponents. There were three ways to win: get the most coins picked up from the table by the time all the coins were gone, knock your opponent off the table, or knockout, even kill, the opponent. Me Lady definitely wanted to play. Divargo had other ideas because they were to entertain him his way. He picked Edrik as the one that must play for them. Edrik was not sure about this, but the rest of the quartet cheered him on with Crollin stating this was part of the deal. Round one was over in seconds. Edrick bull rushed his opponent off the table before the guy even had a chance to do anything. Divargo stated that was too fast and that Edrik must play the game again. Round two was far more entertaining. Edrik's opponent moved quicker and got the dagger. Edrik's bull rush failed. The dagger missed and Edrik decided to grab some coins and manages to get six of them. Another attack with the dagger came that actually hit. Edrik's next bull rush attempt nearly knocked himself out as he bashed his head into the man's knee. He stumbled back making the others wonder if he would win this one. Finally, he did another bull rush that worked this time winding up the winner both times. Crollin walked out of there twenty gold richer due to Edrik's wins. The group also now had two incriminating letters proving that Embassador Empray was screwing around with a wife of a noble back in Cheliax. Cressida was not sure when they would use it, but the letters would be good blackmail to use on Empray. None of the other information acquired led to anything of note. They already know people had issues with thinking the queen usurped the throne. Knowing that Black Jack was more active in the area again was interesting, but it did not seem to matter in the scheme of things. Even the fact that Crollin and Grilvrir had finally scented Shiver on the ships, did not prove to be anything unknown. Cressida said they needed definite proof before they could do anything about it. They were paid five hundred gold and told that they could take another job to help out the city. They were to acquire some paperwork from the Declin vaults. These papers would be back in the hands of Cheliax. The area is now held by Celeena how has hired mercenaries from some failed Hell Knights. Cressida knows about one entrance through a manor in East Shore. The next day, once rested up and equipment needs determined, they headed out. The crew seemed to argue some about how to go about going in until Me Lady finally opens the door and walks in. She tries to say something to the two guys there, but winds up fighting them. Everyone moves in and the two guys are dispatched fairly easily with no others coming to see what the noise was about. Actually they let one of the guys run out the door. Crollin had wound up cleaving one of the men's heads in half with his two handed sword. Not exactly how he wanted that to go, but he was at Me Lady's back. Unfortunately he did not know that was the guy blinded by one of the casters until after his swing hit. Searching the room they find a trap door. When Me Lady opens it up a trap is set off that shoots ten arrows about the room. Several of the party charge down the ladder through the trapdoor, but Nova casts a channel heal before diving under the table. Grilvrir cast a cantrip called spark at the trap though it takes a bit for it to even start burning. Trelliss steps up into the corner under it and tries wedging his staff into it. He succeeded in blocking the next ten arrows though it totally destroys his staff into splintered pieces. Once downstairs he admonishes the heavy armored fighters for running instead of staying to help. Those downstairs replied that if they had just charged down the ladder with them they would have had time to get away from the trap easily due to its timing. The ladder ended up in a room much smaller than the one above with at least one way out. The group gets itself ready to move onto the next part of the journey to find the area near the family crypt of the old mansion. ((And here ends the story until our next rousing time on Tuesday. What will they really find in the vault below the mansion?))

Don't mess with Mama Bear, I might hug you too tight. =D
Awards & Achievements
Devotion Rank 20Valor Rank 13Fellowship Rank 20Explorer Rank 9Scholar Rank 12Artisan Rank 9Social Rank 8Mentorship Rank 3
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