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Filed under: Business Models, Game Mechanics, MMO Industry, Endgame, Opinion, Guild Wars 2, Star Wars: The Old Republic, The Soapbox, Miscellaneous, Neverwinter
How many of you MMOs players have ever maxed out a character's combat level then stood around wondering, "What do I do now?" I would venture to guess that a vast majority of you at one time or another have done that, and I'd also guess that it's been recently. That's because developers have built your game backward. Far too many MMOs rely on the leveling process to be the primary content for the game, and everything after max level appears to be an afterthought tacked on to the game until the developers can come up with new stuff for you to do.
I propose that if developers would start building a game's endgame first, we would be looking at a very different kind of game, a more enjoyable game. If a game is intended to be played for months, then developers should spend the most time on the content that players will spend the most time on. It's only logical to me. However, if you ask most developers they will likely tell you that the most expensive or time-consuming part of the game is the leveling process. Why is that?Continue reading The Soapbox: Developers build MMOs backward
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The Soapbox: Developers build MMOs backward originally appeared on Massively on Tue, 26 Nov 2013 18:00:00 EST. Please see our terms for use of feeds.
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