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Guild Wars 2 Mesmer WvW Guide

Ridire de na Faolchu
SuperHeroGeorge
Ridire de na Faolchu
Posted On: 10/20/2012 at 03:05 PM
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Guild Wars 2 Mesmer Guide

A guide to playing a mesmer in World vs World in Guild Wars 2.


Writtin By Super Hero George.

Special thanks to Solarady(Osiris) for providing alot of information.



Table of contents


Part 1: What gear should you use - 

Going over what gear mesmers should aim to use when playing in World vs World, and why you should try to use this gear. 

Jump to part 1

 

Part 2: What Healing, Utility, and Elite skills should you use - 

Going over what skills mesmers should aim to use whn playing World vs World, and why you should try to use these skills.

Jump to part 2

 

Part 3: Tatical portal placements on the World vs World Map -

Going over Tactical portal placements for mesmers in towers, keeps, and in the open field.

Jump to part 3

 

Part 4: Traits a mesmer should use -

Going over Traits a mesmer can use for World vs World.

Jump to part 4

 

Part 5: Fighting with a mesmer in WvW -

Going over how to fight with a mesmer in world vs world.

Jump to part 5

 

 

 

 

Back to Top 

Part 1: What gear should you use

 

Berserker Gear

 

A Great offensive damage set that is great for hitting hard. With the ability to creat clone decoys and stealth a mesmer can afford to be slightly squishy.

Rampager Gear

 

Great for power, precision, and condition damage. This is a great medium if you want to do both damage and condition damage.

Carrion Gear

 

Great for survival stats with condition damage. This is great if you want to have a good amount of condition damage while having the survivalbility to take quite a beating.

Weapons

 

Scepter/Focus - The large amount utility, damage, and a pull puts this weapon set as an all around great weapon set.

Greatsword - While alot of mesmers go with staff as an offhand weapon set, a Greatsword can be a surprisingly strong weapon set in the hands of a mesmer. With it's large amount of damage, berserker illusion, and push back it makes a great partner to the Scepter/Focus weapon set.

 

 

 

Back to Top

Part 2: What Healing, Utility, and Elite skills should you use - 

Healing Abilities 

 

 Ether Feast -  Alot of mesmers will agree that in the long run this healing ability is the best for your mesmer in World vs World. Getting three clones is by no means a hard thing for a mesmer to do. 

 

 Mirror - A decent heal that is really effective in certain situations but over all is beaten by Ether Feast. Mirror is great to use if trying to sneak past a zerg and into a tower.

 

Utility skills

 

 Decoy - A great utility skill. Create a decoy clone and stealth for a few seconds. this skill is a great tool in almost any situation.

 

 Feedback - An amazing utility skill in World vs World Especially if traited for.  It provides a devasting damage if you opponent does not leave it, and if traited for glamour fields, it stills put confusion on the enemy both when you put it on them and when they leave. 

 

 Portal - An absolute need for world vs world. This utility skill in the hands of a trained mesmer can have absolutely devasting effects. Also if traited portals can apply confusion since it is a glamour field. 

Viel - In the hands of trained mesmer this utility skills can have quite devasting effects. Ranging from applying confusion if traited, to hiding an entire zerg momentarily or even for a long if cordinated with other mesmers. For example you can zerg rush a tower with an invisible zerg from garrison to crag/orge/cliffetop. If you cordinate with a team of mesmers.

 

 Null Field - A overall great utility skill. Great for applying confusion if traited and for taking off boons on enemies.

 

Elite Skills

 

 Mass Invisibility - Want to know whats more dangerous than an enemy zerg? An enemy zerg suddenly appearing in the middle of your group when your attempting to siege a capture point. Yes Mass Invisibility can be a devasting elite ability if your trying to move a zerg. And if partnered with portal skills this skill can provide devasting zerg ambushes that can easily wipe an enemy zerg out. 

 

 Time Warp - A powerful elite skill to have in your arsernal if you know that your zerg is going to go head to head with another zerg and for siege rams and golems. Quickness is can help turn the tide of a battle very quickly. 

 

 

 

Back To Top

Part 3: Tatical portal placements on the World vs World Map -


Ambushes

 

Memser portals can be used to ambush enemy groups and zergs. Simply put the enter portal down at your zerg(WARNING portals always get placed under your character) and then as a mesmer solo or with a friend or two(no more than three total) go behind or inside the enemy group or zerg and put down the exit portal. This places your zerg in an unknowing group of enemies. 

Not only does this give your zerg an extreme placement advantage, but also usually causes pandemondium inside the enemy zerg. Nothing can help make a person panic more than them suddenly being surrounded by an enemy zerg.

 

Quick tower caps

 

In every tower and keep there is at least one spot that a mesmer can usually hide in. If successfully hide in a tower after a enemy captures it and leaves. you can easily teleport your friendly group or zerg into the tower with a portal, thus skipping the long siege time. Making it so you can capture a tower in potentially 20-30 seconds rather than 5-10 minutes. Thats why if your ever leading a zerg, be sure to make a habit of asking your mesmers to check the hiding spots.

 

 

 

Back To Top


Part 4: Traits a mesmer should use

 

Now as a quick message to all. There are alot of ways that you can trait your mesmer. So I'm only going to put in the trait Spec that is used in this guide.

 

domination

 

20 Points into Domination for Mental Torment,  and Confusing Enchantments to have traited glamour fields for confusion.

dueling

 

25 Points in Dueling for Deceptive Decoy, Create a clone when your dodge, and so illusions cause  confusion when killed.


chaos

 

10 Points in Chaos for the fall trait.


illusions

 

15 Points in Illusions for Compunding Power and  Shattering Illusions cause confusion.

 

 

Back To Top

Part 5: Fighting with a mesmer in WvW


One vs One

 

If you can suprise your enemy, start off with your Focus 5(Warden) and then hit them with your Scepter 3(Confusion beam) + Feedback combo. Then switch to Greatsword to finish the fight. Be sure to use your Shatter abilities with F1 and f2 as much as possible.

Zerg vs Zerg 

 

Aoe with warden and feedback as much as possible. Using Greatsword sword throw and mindstab as much as possible. Using time warp for mass quickness, and nulfield for glamour field and anti boons and confusion can also cause massive havoc on the enemy zerg. Be sure to use your Focus 4(Temporal Curtain/Into the Void) pull to displace your enemies by pulling them into your zerg or off a bridge/cliff.



» Edited on: 2012-10-20 15:06:55

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Response:

Ard Tiarna de na Fhiaigh Corcra
Solarity
Ard Tiarna de na Fhiaigh Corcra
Replied On: 10/20/2012 at 03:53 PM PDT


Nice work George


» Edited on: 2012-10-20 15:54:31

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Ban Seaimpin de na Fhiaigh
SummerRaine
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Replied On: 10/20/2012 at 05:31 PM PDT
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Very nice. Thanks for writing this up. I'm working on my mesmer now and hoping to get her to 80 ASAP so I can join in WvW. I know I can participate in WvW before 80 but really would like to be a true 80 before jumping in. Just a preference I have :) Myk

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Caomhnoir de na Fhiaigh Gorm
Malle
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Replied On: 07/02/2013 at 07:39 AM PDT
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Thanks for this guide. it's just what I need as my Mesmer gets close to 80.

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Caomhnoir de na Ulchabhan Donn
Gaspara112
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Replied On: 07/02/2013 at 08:52 AM PDT
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This guide is fairly old and it may no longer be the ideal build for a WvW mesmer any longer. I know there has been a major confusion nerf since he wrote this guide and since this is a high confusion build he may no longer strongly endorse it.

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Laoch de na Iolair Dubh
Pookha
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Replied On: 07/02/2013 at 12:01 PM PDT
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Lorgaire de na Sailetheach
Kell
Lorgaire de na Sailetheach
Replied On: 07/05/2013 at 01:26 PM PDT

When I started a Mesmer, I found this guide invaluable because it explained how to trait at every level and has two builds that play very differently.  I tried both and each taught me different skills in preparation for level 80.  The first build is much more durable and makes use of Clones that debilitate opponents as the Clones are killed.  It is intended for solid leveling and even easy soloing of Veterans.  The second build makes use of Phantasms and is not as sturdy but can be used for a wider range of activities.

http://www.reddit.com/r/Guildwars2/comments/1cjmri/new_player_guide_to_leveling_a_mesmer_the/

After growing comfortable with those builds, I tried a Shatter build, which really seem only optimal at level 60+.  Osicat has a wide range of Shatter builds that he has extensively tested in this thread.  In my opinion, Shatter builds are much more difficult to play but offer more control and burst than other builds. 

I am by no means an expert, as there are many long-time Mesmer players in this guild, but in an effort to pass on some things I have learned, I wanted to share two of Osicat's builds that I believe best serve teammates in WvW, the first being the Shattercat Damage and Support spec.  It is not the most glorious build for inflating one's own stats, but it does offer a wide range of support to your team through the use of AoE Confusion and Blind when placing Glamours.  It is built around aggressive use of Null Field, Feedback, and even Portal, with quicker cooldowns of these skills and the use of AoE control through Shatters.  It uses a Greatsword and Sword/Focus for mobility.

The above spec works best in zergs when you are safely in the back and mid ranks.  There is another build that is great for Commanders or Mesmers that need more defense, that also builds Might and other Boons on allies, the Shattercat Heavy spec.   It uses a Staff and Sword/SWord and takes full advantage of the Staff's defensive skills and multiple ways to use Ethereal Fields to grant Chaos Armor.  It also has more properties of a Confusion build than the first Shatter spec.

Osicat briefly explains the purpose and how to play each spec in his forum thread.  I'm certainly not saying these are the only valid builds out there, I'm just contributing some builds that I found very useful--for leveling in the case of the first two builds, and for WvW in the case of the latter two Shatter builds.

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Seaimpin de na Ulchabhan
Dirkdaring
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Replied On: 07/06/2013 at 12:51 PM PDT
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  also a pretty good site for mesmer info is oscats he has several builds with guides for each as well as instructional vids set up you can watch  for learning  mobilty , shatters combos, portals,  etc very good site 

 

http://osicat.weebly.com/index.html

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