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Lesson Learned While Dying

Curadh de na Capall
Frel
Curadh de na Capall
Posted On: 09/21/2012 at 09:17 AM

Today I managed to die five times in the Overlook Caverns on the Gendarran Fields map. Ues I am quite the talented fellow. I managed these deaths without agroing the Veteran Troll or Champion Spider. Methinks I may not have the patience to play a thief. But that is not the subject of this post.

On the fifth death I laid outside within sight of my goal, the vista on the ledge outside of the Overlook Caverns. Being frustrated by the number of deaths I had experienced, I decided to await someone mightier and more skillful than I to come and rez me. I peeked in my inventory while waiting and discovered I could manipulate the inventory items despite being dead. I opened bags the mobs dropped and sent collectibles to the bank. 

I waited a while after that. Finally someone came. Another Asura and they ran by with several spiders chasing. Looking at the number of mobs I figured he was a goner unless he jumped the cliff. Instead he went straight for the Vista and I saw the cut scene reel appear over his toon. Meanwhile, several spiders were attacking him. Much to my surprise he took absolutely no damage, until the reel disappeared. 

Upon seeing that I decided I would just run through and watch the vista scene. Providing no other players were fighting through the tunnel. I really hate it when folks run by me with several mobs that redirect their agro at me. So I do my best to avoid sharing my mobs in that manner. Just a pet peeve. No one was there so I ran passed the trolls and then the spiders and out the ceverns and over to the ledge. Had a big gang chasing me and hopped on the vista. Sure nuff I lived.

So vista viewing equals invulnerability. And if you should die, clean out your bags without interruption.

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Response:

Ridire de na Fhiaigh
Freddie
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Replied On: 09/21/2012 at 09:36 AM PDT

Thanks, I didn't know that!

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Kalizaar
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Replied On: 09/21/2012 at 11:16 AM PDT

lol two good tips!

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Morigana
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Replied On: 09/21/2012 at 12:17 PM PDT

That was not only and entertaining read, but educational as well. Thank you!

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Haggal
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Replied On: 09/21/2012 at 01:24 PM PDT
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Thanks for bringing that up. It's interesting information, since abilities and buffs are not interrupted by viewing vistas. They're consumed and expired without interference by the vista in-game footage. One other thing came to mind after your post and I couldn't help it but to go test it: falling damage during a vista footage. I went to the Lion's Arch pole vista to test it. It soon became clear you can't jump, move or dodge first and then press "F" to initiate the in-game footage, since it "F" key is only available if you're immobile. Any type of movement suppresses your ability to initiate the vista. So I tried the next option: "F" first and jump last. And guess what... it worked. I viewed the vista footage without my toon at the pole. Vista done, I find myself lying on the ground, dead, with a bunch of people rezzing me. Something still felt amiss after that death by falling. Falling damage in MMOs is usually calculated as a percentage of the total life the character has, so no matter if you have a thousand or a million health maximum, you'll always lose a percentage of that based on the height you fell from. Any kind of gear damage reduction is also irrelevant for falling damage. Calculating damage this way is done so early and later levels, well geared and poorly geared toons, heavy armour wearers and squishies, all are subject to the same chances of survival from falling damage. So, if the vista footage was what had actually prevented damage from mobs, it would have done so by interrupting the normal damage calculations done by the game. Should that be the case, immunity to damage should have worked in both mobs and falling types of damage. Since that was not the case, I figured something else must have prevented mob damage. Some more investigation was in order. I then went to another vista, outside Lion's Arch, and here's what I found. Try #1: I attacked a couple bats and run to the vista, waited until the bats started attacking me and pressed "F". Nothing happened. Even though I could still see the "View [F]" option on my screen, the footage would not start. At this point I already suspected what was the solution to our problem. But a scientist must do things analytically, so more tries were in order. Try #2: I run to the bats, got their aggro by proximity, without attacking, run back to the vista and waited to be attacked before pressing "F". Again nothing happened. It was already clear what the answer was. Just needed one more try to confirm it. Try #3: I run to the bats, got their aggro by proximity, without attacking, run back to the vista, waited for the bats to get close, and pressed "F" before they hit me. Vista footage started normally. As soon as the footage ended the bats were still by my side, attacking me and I had not taken a point of damage. The conclusion seems pretty obvious in hindsight. Vistas do not grant immunity to damage. They in fact interrupt the character being flagged as "in-combat". If you manage to start the vista footage before getting combat flagged, you'll be able to see the vista without being hit, since flagging becomes interrupted during the footage. That's why falling damage immunity doesn't work, for that type of damage is independent of being combat flagged. Also, what prevented me from starting the vista footage during the first two tries was being combat flagged, meaning vista footage and combat flagging prevent the start of one another. Considering the situation Frel described, a ton o mobs chasing after a player, I wanted to know if abilities like aegis and retaliation, which prevent you from taking damage, would also work in preventing combat flagging from mobs. The short answer is no! Even though they do prevent any damage taken, by blocking the attack or reflecting back the damage, these two abilities I tested do not prevent combat flagging. Your best bet not to flag while having a ton of mobs chasing you is to keep your back to them and not attack or auto-attack, run as fast as you can, and press "F" quickly. The guardian shout "Retreat!" is great for a vista sprint. Mine gives +33% Movement Speed for 26s. Pretty good for a run for it. The staff ability "Symbol of Swiftness", however, is not a good bet if you have mobs already on your tail, even for a short vista sprint, since it causes damage and will probably flag you as in combat, preventing you from starting the vista footage. My two pence on the subject. Please forgive any typos, I'm all thumbs. :)

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Curadh de na Capall
Frel
Curadh de na Capall
Replied On: 09/21/2012 at 04:04 PM PDT

Great research Haggal. You really took this topic to the next level. And a very helpful level of knowledge in deed.

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Narco
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Replied On: 09/21/2012 at 09:44 PM PDT
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Excellent detective skills, both of you!

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