Actually, I don't 100% like the one's before Zhaitan. ANet has mentioned they know the epic fights need to feel epic and are fixing them in a future patch though.
The issue with big bosses is it is semi like how Star Wars Old Republic hit the nail on the head: It is not epic to have many players attacking one mob. They instead went the path of one player versus multiple mobs to make you feel more epic. ANet had planned or at least gave the concept of a dragon fight pre-release as a multi-aspect fight where you can be doing any number of things to help the fight but the be-all-end-all would not necessarily be going toe-to-toe with the dragon.
The Lieutenants look pretty but the fights themselves are not epic. What they need is something like the Zhaitan fight where not only are you fighting the dragon but fighting off minions to break up the monotony of just doing the same thing over and over.
Claw of Jormag attempts this with the Lieutenant itself as well as all the other mobs but it didn't feel the same (probably cause those are Champions and they feel like delaying the inevitable, which I believe is the idea).
In World of Warcraft and other MMOs before it, you fight the big bad guys in melee or ranged by fighting the boss toe-to-toe. There are some mechanics to make sure you are moving but that is generally is: You fight a boss, watch the ground to see if there is any crap there, yet still just try and pull off numbers.
In Guild Wars 2, what ANet needs to try and work out is that sometimes a boss is too big for us, no matter how many people there are, that we ourselves can't take it out.
Take for instance Tequatl the Sunless in Sparkfly Fen. You could split it up into multiple facets that are ALL needed to succeed. Now, these fights I believe they say you need at least 10 people, so it would still be doable at that many (or scales down so some steps not needed).
- Attacking the Dragon
- Using, Protecting & Repairing the Cannon
- Using, Protecting & Repairing the Turrets
Now, you're probably thinking those already happen. The turrets we can man, we can help up a NPC who fixes it and then we can use the turret. What I mean there though is that if the population attending are low, the NPC would use the turret. Same goes for the cannon, protect it or help get supplies from nearby to repair it.
The catch really would be that going toe-to-toe in an epic fight should be the LAST thing you do since that part alone can make a fight seem un-epic with how you take them down and in a rich fantasy world of magic and technology, it would be the least efficient with the genius minds in the lore or the magical artifacts to be discovered.
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Phew. Sorry. That was massively long-winded, even for me. Apologies if any of that is confusing.
To come back to one aspect you said though, I agree that most of the dungeon isn't about Zhaitan and the fight itself was shorter than it maybe should have been but if you look at the personal storyline that we go through up to finally facing Zhaitan: We've done our research to hit Zhaitan hard with what we know will hurt it.
» Edited on: 2013-01-27 22:53:46