Stumbling through some of my old videos and man did I find one that really really really sums up what I look to achieve in gaming.
Enjoy!
|
Stumbling through some of my old videos and man did I find one that really really really sums up what I look to achieve in gaming.
Enjoy!
I agree, I really miss the trinity nights, it didn't even matter what tier you guys were in. I was not in guild at that time but I ran with you on those nights. :)
I agree. Planetside 2 has pretty much satisfied my needs for RVR for now. On the PVE side me and some friends are going through TERA since it went FTP, enjoying it so far, has action style combat but with the trinity, and a full working dodge system. Not sure why it got so much flak.
Tell you what... you name the game that has this same experience, and the server hardware to support it, and I'm right there with you. I did hear that WAR did put Fortresses back in, but I don't know if they were ever able to bring back the oRVR experience that they had before they removed them. That is the only complaint I really had about WAR, well other than the insane AOE imbalance that they were so slow to address.
Good news is with 2000 people per campaign and 200 rendered on screen eso has the potential to provide some of these moments again. I look forward to getting hands on and see if theyre engine can handle us ;)
Good to hear, I'm starting to become cautiously optimistic about what I'm hearing with regards to ESO's hardware architecture. Maybe even *gasp* a little excited? I'm serious, the game that can give me that DAoC/Warhammer oRVR experience **AND** have the server hardware to handle it, will have me as a dedicated player for life. Whether or not my computer can handle it, is all on me, as long as its not requiring a nitrogen-cooled super tower, just to get over 20 FPS in a zerg vs. zerg fight.
I was not in the guild back in warhammer I was on dark crag as dest from launch till they closed it and moved to badlands as dest then . I fought you guys a lot in t 4 and on alts in the lower tiers the battle for badlands and the fun it brought the server is what made me check out the guild when i was done with warhammer . I too played DAOc and was old school EQ sullon zek server , if the ESO can capture the fun i had in daoc and warhammer i`ll be there , this game not sure why but even tho it has the daoc frontiers concept it still feels like its missing something just can`t put my finger on it .
You can only have 90 people per side in gw2. Which means your fights will likely be 60vs60. There also needs to be more land and room for movement. With more terrain it causes zergs to split. Gw2 is very zerg friendly
I have to take back what I said in the other thread... even when I'm not able to play - I miss you guys.
Well - this is the one chance I had to post - was cleaning and cooking most of the morning and my estended weekend guests are about 45 mins. out - so you all enjoy your weekend - even though I can't play I know I'll be having fun with my friends.
And... I loved our time in WH - the sound of thundering hoofs as we entered the field of battle... the smell of gunpowder ... wait that was just last weekend when I went shooting... but you get the idea - I did love it.
» Edited on: 2013-02-14 15:28:15
Good times! :)
The thing I miss most is player collision. Can't really have a pandora or a tank wall without it. Also that physical feeling when two large forces smacked into each other, creating a hard front line and a back line rather than just running through each other willy nilly. Will ESO have collision?
Collision... what an old relic feature; I totally forgot about it and what it could do to make a game fun. I sure hope ESO has it, though I'm not going to hold my breath. It seems like one of those "hardcore" features that we probably won't see in MMOs coming out post-WoW.
I'd be happy with "Near Perfect" :) Just need the right team behind the product.
I never played Warhammer Online (even though I do have Warhammer FB armies) and to be honest I had no idea what was going on in the video. So, what made it different than say Port Scion in Rift or the Borderlands in GW2? Since starting MMOs I have been in several Warhammer guilds (the Honor Guard in Rift and now Gaiscioch in GW2) and they all loved Warhammer and seemed to be seeking that style again (always with a passion). What made it so fun? I've heard things like line of battle and actual battlefield tactics used, was it vastly different than the WvW of GW2 (you hear a lot of lamentations about the zerg vs zerg combat that has evolved, but I never really heard it in the context of Warhammer)?
GW2 seems to have great potential for involvement on the scale seen in the video. Looking forward to seeing what my future with the family in WvWvW holds.
1. Collision - you could make player walls/doors. You couldn't pass through another character. 2. More than 200 people on screen rendered. GW2 only shows about 80 atm. RIFT has problems showing more than 50. 3. Unlimited battlefield - both rift and gw have a limit to the number of people that can be in a battlefield. War did not. If you had 300 people at your back you could see all 300 at your back. No queues, no waiting for pops. 4. Not timed. RIFT Port Scion is a warfront, and therefor has a timer. The open War did not have timers. You only moved to the next zone when you dominated the previous. 5. Availability. In WAR you could WvW at level 1. There were 4 tiers available and players of all levels could go from 1 - 40 without ever leaving the RvR areas. Entering a RvR area was as simple as crossing an imaginary line, there was no portal. No loading screen. It was a part of the world that you just walk into.
The large scale epic amazing battles would be awesome in this day and age:) With the expectations that people have for character options and customization mixed with the fact you need a gaming engine to hold all of that and a mass amount of people on screen all at once, it seems to be what companies are struggling with these days. Rift tried with open world battles but it has caused many crashes to their servers and they had to move one of their main events, gw2 is trying to get rid of culling. It seems that the older games could handle it back then because no one expected to look like an amazing god/goddess sculpted from the planes of awesome. We had good graphics but it wasn't the detail that some games have nowadays, like rift and gw2. That has to be a major load on servers, not to mention the areas we explore and the capacity it pushes things to. I just wish there was a way to have it be those epic battles and keep the graphics that everyone seems to want now. I honestly could care less about graphics in RvR, I just want to have fun and kill things, but that's not a popular mainstream thought of today.
Oh I miss the old WAR. GW2 just didn't have the same feeling at all. I don't know if it was the collision, the open battlefields, the way grouping worked or something else, but no other game has felt as good for WvW as WAR for me. I guess if Elder Scrolls Online feels more like WAR, you folks will probably see me back again, but until then...
Love this string of videos. Actually saw my character, Mardan, in the March 10th, 2010 video. ::chuckles:: Was great fun until I wound up AWOL sometime late May or so of that year.
Did anyone else try to see the names of the players and spot people they know or even spot themselves?
I loved those nights. One of the major things I miss from warhammer is the alliances, I was great to get to know the extended family members and being able converse with them at the late hours (I'm in NZ so by my 10pm most people are in bed).
I also miss the zone 'locking' it was great as it gave you a focus on what needed to be done.
» Edited on: 2013-02-16 19:02:51
I still play Warhammer. I can't bring myself to cancel my subscription. Even with all it's faults, there's nothing else out there that's like it.
I was unable to return to WAR after the bioware/mythic/Ea merge disintegrated my account. If I was able to beat the account boss I probably would have returned to it on a casual level. I was still playing WAR throughout my time in Rift (along with AoC and a few other games). GW2 missed the mark by placing the WvW in the mists. The Beauty of WAR was the way the lakes were weaved into each zone, it was the way they did this that made it enticing to the casual quester. I remember passing my first warcamp while following the public quests and wondering what was so engaging that all of these people were congregating there. It introduced me to RvR and got me in a grip that I will never escape. Not even GW2 can capture that feeling, it works for the moment, but it is little more than a 3 way battleground on a longer timer. I truly hope a new RvR game can reproduce what we had there. I want to fight the same people, with a clearly identifiable enemy of different cultures, I want to level up like I did in WAR, exploring the world and being enticed into the WAR.
Based on other games' designs, I would say that the reason they stuck WvW in its own instances, is because of their server architecture. They'd have to include WvWvW "lakes" in all the overflows as well. I wish it could be different, but it is what it is. No one has yet figured out how to build a server that can handle several hundred players, plus several hundred NPCs and their several hundred individual AI scripts, all doing something at the same time. This is the bane of non-instanced PVP in any MMO. Until its solved, the experience will be always less than desired. Can the ESO team do it? I don't know, that remains to be seen, but if it was easy and affordable, then all of these games would be utilizing that type of server design. EVE's server architecture is nothing new and they were not secretive about sharing details, when they built it several years ago.
Personally I have never been a huge fan of zergling PVP. It doesnt take much skill to outnumber your opponent 30-1. I never understood how people could be proud of that kind of win. Do not get me wrong I do wish I could see large scale pvp wvw events. But the type of events I would like to see is large scale fights between 2 forces that were set up and run like a REAL seige from the 16th century. A someone what controlled pvp event with uncontrolled group pvp mixed in. Like having cavalry units foot units seige equipment all organized and attacking. Not the lets bum rush the fort with 5 billion people all running around with there heads cut off spamming abilties with no sense of rhyme or reason. I know there is not a big foundness of strat games being incoperated into MMO. But I think that would be a huge + for largescale pvp. They could make it a event combo of strat and instanced. You start out as a large army fighting eachother. But you break it down into instanced combat between smaller groups of the larger army at different points of the larger battle. Say you show up with a full army of 2 cavalry units 2 footsoldier units and 2 seige units. the other side has similar. During the fight you attack the seige unit with a cavalry unit. What would happen is a instance would load when you attack and a fight would break out between your people who are calavary and theirs who are seige. For a certain amount of time no one else could interfere in the combat. Until either side morale is broke or the unit is defeated. By morale they could put in a system where after so many of a side dies their morale is broken which would allow others from the opposing side to send in more units to join the attack. I think that would solve also alot of the problems with the 100 + people in an area at once during pvp. Because you would be breaking the fights into mini fights and limiting the people per fight. The only MMO I have enjoyed the PVP in since the days of the Realm has been DAOC. That game even though you could zerg still required a certain amount of strat and skill to raid the forts and steal the relics. I had many fun days doing pvp in that game. I doubt Ill ever see a MMO with wvw pvp like what I suggested above but I still will suggest it anytime I see a MMO looking for feedback on wvw pvp. I can accept something similar to DAOC. That game was fun in rvr. I know I am old fart with old values but I always though of MMO as a fun place to be with friends and family. The lack of respect and verbal abuse in todays PVP is something that really does not appeal to me. I have been watching ESO and have high hopes for i so lets hope it does something different from the norm. One good thing with DAOC was trash talking was optional for you to understand. You had to download a third person program to translate and understand your enemy otherwise it was just jibberish. One of things I truely thought was great about DAOC was that filter.