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Conquest Help

Ban Caomhnoir de na Fhiaigh Buí
Treaa
Ban Caomhnoir de na Fhiaigh Buí
  • GW2: irieguin.4851
Posted On: 07/10/2012 at 05:25 AM
  • Twitch
  • Extra-Life

Can anyone post a quick blurb as to what the heck is going on there? I can't seem to find any good information. I always end up on the raven one, Oathsworn wins everytime (i think due to lack of communication). But really, I am kinda confused anyway. such as

What are blue sparklies (i figured out to pick em up and deliver to cannonballs after you respawn)

What are the stone that can be run for (and where should I run them?)

When the match "ends" with 60% or kill timer down, there are 10 more minutes. Is that when it is actually over?

What is the point of the big ole boss after the match is over (and the footholds) and why do you just end up in sanctum when you die

Any tips?

Thanks Treaa

 

 

 

 

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Response:

Caomhnoir de na Fhiaigh Gorm
Malle
Caomhnoir de na Fhiaigh Gorm
  • GW2: Malle.2854
  • ESO: @malle.faeblight
Replied On: 07/10/2012 at 01:41 PM PDT
  • Twitch
  • Extra-Life

hola, treaa. raven is our Family faction. feel free to run whichever one you like - although if there is a Family CQ event going on and you are not in raven - prepared to be targeted by family (in an honorable way, of course). yes, oathsworn usually wins. my experience is raven is second most times. the blue sparklies are stones that you deliver to the right side of the spawn point by the stack of canonballs. CQ crafters make portable turrets and the like from them. the stone enhances a defense spot that has been already won by your faction. it buffs it. so run it to an open defense spot w/o buff, target it, and then hit the icon that you will see above your rotation bars. there are 10 more minutes after it's conquered to allow an opposing faction to try to regain the lead. after the 10 mins whoever is still in the lead wins. after that, tag the death focuses and the big boss for marks of conquest that you can use near the spawnpoint by the vendor for epic PVP gear. you'll see me in game as Roxanol G-side. i pretty much live in CQ. lemme know if you have any more questions. hugs & biscotti

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Saighdiuir de na Sailetheach Donn
Fraemos
Saighdiuir de na Sailetheach Donn
Replied On: 07/10/2012 at 05:27 PM PDT
  • Steam

Excellent questions and even better answers! Thanks, Malle. Since it's on topic, I'd like to ask a few more if you don't mind answering: Frequently Fog will say how many of what types of folks are at a certain point on the map. How do you tell? Does that have some bearing on "pinging the map" and what does that do? What's the point of the giant lich at the end of the game? Is that a reward for the remaining players/team? I frequently see portals at the beginning when respawning. Are those tied to the... I forget the name.. collectors? that your team has taken over? Is it a placement thing? I mean seriously, why does Oathsworn win every time? (And if that's true across servers, I wonder why Trion doesn't make some adjustments to even the playing field)

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Devotion Rank 20Valor Rank 4Fellowship Rank 10Scholar Rank 1
Seaimpin de na Capall Corcra
Moonleafs
Seaimpin de na Capall Corcra
Replied On: 07/10/2012 at 09:30 PM PDT

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Seaimpin de na Capall Corcra
Moonleafs
Seaimpin de na Capall Corcra
Replied On: 07/10/2012 at 09:36 PM PDT

If you pull up your map and look at an objective that is flashing and hover your mouse over it. It will tell how many attacking and what faction. The lich gives out marks to buy gear with the vendor is where you zone in at. The portals are objectives taken and if you pull up your map you will see 3 triangles that is the diffrent portals. When you respawn if you hover your mouse over the portal you can tell the name of it if you get multiples. If you want to beat oathsworn stay out of cm. Oathsworm just mainly zergs so a good way to beat them would be to break off in 6 or 12 man teams and hit diffrent objectives the zerg couldn't go fast enough to keep up.

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Devotion Rank 20Valor Rank 11Fellowship Rank 11Artisan Rank 6
Saighdiuir de na Iomproidh
Zavrin
Saighdiuir de na Iomproidh
Replied On: 07/10/2012 at 10:25 PM PDT

General overview - Conquest is a largescale 3 faction PvP map that takes place in an alternate reality Stillmoor. The general idea is to take and hold objectives. When the kill count hits 0, or a faction reaches 60% total objective percentage, a timer begins. At the end of this timer, the faction with the higher objective percentage wins and is awarded a large chunk of favor and prestige (losers get some, too). Once a faction has won, the game doesn't end - instead, the "PvEvP" portion begins, where only the winning faction can continue to resurrect, and monsters flood the map in the form of various Dark Foci and a huge archlich, both of which award Conquest currencies. Much of the fighting at this point takes place in Caer Mathos. In addition to being needed to win, Extractors award Conquest Points every few minutes to the team controlling one (which give you passive abilities) and produce sourcestone thingies around them (needed for crafting turrets and passive buffs). They also provide some bonuses to favor gain when defending one. Extractors are indicated on the map by diamonds. Certain extractors can be upgraded with turrets (I think those are indicated with the little spikes around the icon). There are also teleports scattered around the map - indicated by the triangles on the map. These help you rejoin the fight quickly, so they are typically very important to hold. There are also large boss monsters up at the start of the map that players typically rush to kill, as they award one of the currencies from Conquest. These, along with the end foci and archmage, are indicated on the map as you would expect rift invasions/boss mobs to be. Fighting is indicated by red circles around locations, or blinking objectives. If you hover over an objective that is being fought for, you can see the number of people attacking that objective. This won't tell you how many enemies are there - some may not be attacking, others may be healers - but it can give you a general idea. General tips: In general, stick with large groups and move around with your team. Do damage to any NPC monster/focus you see - but don't worry necessarily about killing it. It's important to get damage in to tag it, but most teams prefer to let as many people on the team as possible tag something. If you lose the game, stick with as many of your teammates as possible but also hit any focus you see for some damage. These are worth a lot of conquest marks. Use a spec that can do something at ranged if possible when pugging - melee has a hard time without people looking out for them specifically in these kind of large PvP conflicts. During large group conflicts, try not to be on the edge of a group, but also don't cluster around other people. It's important to spread out to avoid AoE damage. If you can cleanse, watch for storm clouds over someones head and cleanse them. This can be difficult, but debuffs can destroy large groups. Crafting can give very important buffs. Collect the source stones you see on the ground, but if you're in a Gaiscioch raid, don't turn them in until the raid leader says to, as we use them to gather turrets.

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