Well I have too only lvl 1 tempering on my crafts. Anyway using 3 tempers (honing stones, hemming or pitch) will give you 90% change of success to make green item. Same manner using 4 tempers (Dwarven oil, Turpens, embroidery?) will give you 90% change of success to make 90%. So based on this calculations are absolute.
Base
- Honing Stone - 20%
- Dwarven Oil - 15%
- Grain Solvent - 10%
- Tempering Alloy - 5%
Temper Expertise I (Level 10) = 50% increase in chance
- Honing Stone - 30%
- Dwarven Oil - 22,5% (4 x 22,5% -> 90% rate of success)
- Grain Solvent - 15%
- Tempering Alloy - 7,5%
Temper Expertise II (Level 25) = 100% increase
- Honing Stone - 40%
- Dwarven Oil - 30%
- Grain Solvent - 20%
- Tempering Alloy - 10%
Temper Expertise III (Level 40) = 150% increase
- Honing Stone - 50%
- Dwarven Oil - 37,5% (15% x 2,5)
- Grain Solvent - 25%
- Tempering Alloy - 12,5%(5% x 2,5)
So following that logic this would be:
Base
- Green item - 5 pieces for 100%
- Blue item - 7 pieces for 100%
- Purple item - 10 pieces for 100%
- Gold item - 20 pieces for 100%
Temper Expertise I (Level 10) = 50% increase in chance
- Green item - 4 pieces for 100%
- Blue item - 5 pieces for 100%
- Purple item - 7 pieces for 100%
- Gold item - 14 pieces for 100%
Temper Expertise II (Level 25) = 100% increase
- Green item - 3 pieces for 100%
- Blue item - 4 pieces for 100%
- Purple item - 5 pieces for 100%
- Gold item - 10 pieces for 100%
Temper Expertise III (Level 40) = 150% increase
- Green item - 2 pieces for 100%
- Blue item - 3 pieces for 100%
- Purple item - 4 pieces for 100%
- Gold item - 8 pieces for 100%
Remember! :) all these are based on calculations from base to temper 1.
» Edited on: 2014-05-01 23:48:26