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What I've learned from leveling Cooking (and a little bit of gardening) a sort of guide

Ban Ridire de na Fhiaigh Donn
Faye
Ban Ridire de na Fhiaigh Donn
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Posted On: 03/15/2016 at 10:28 PM
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The best recipe guide (organization wise) I've found - these are still using the translations from black desert tome so some of the names are slightly different in game but they are easy to figure out IMO. Recipes are on the 'recipe' tab, ignore the prices because that isn't accurate. Protein tab shows what falls into each meat category, and I find the tips are solid. 

As someone who has spent a significant amount of time cooking and slightly less gardening I would add the following substitutions as well: You can sub both green and blue garden items.  Green items = 3 white.  Blue items = 5 white.  I have found however it is highly profitable to use a crop workbench to bundle up your blue items so I prefer that instead.  10 blue say pumpkins + 1 black stone powder gives a trade pack I sell for about 18kish depending on distance and you can carry quite a few since they aren't as heavy as regular trade items.  

Leveling wise you get the most experience if you are doing something tier appropriate, so beer or one of the 30 min buffs until green level, then one of the 60 minute buffs/pet food/oatmeal or tea with fine scent(ingredient in both milk tea XP buff and Sute tea life XP buff) to Skilled, and teas (or other 90 minute foods) at skilled. There are 4 dailies in Velia at the inn for cooking once you finish David Finto's quest his female helper will give them to you. The last of these 4 requires skilled 5 to complete. They do require fishing and meat products for these but they give a boatload of cooking xp.  I prefer to make the teas because their buffs are awesome and the mats require the least amount of processing/gathering energy spent.

If you want to build teas then you need the honey node by Heidel, an alt that can milk each day, a grain node like potatoes for the flour, and a garden with strawberries and sunflowers.  The other flowers in game apparently can't be farmed.  I prefer strawberries because they take 1 garden slot while grapes take 2.  I try to keep my seeds at the green tier because then I can use 1 flower and 1 fruit to make each tea with fine scent. 

Always have at least 7 slots open in your inventory when cooking - there are 5 special proc dishes you turn in for money, milk, beer, cooking xp, and CP plus each cooking attempt can proc a special dish depending on your level and maybe your luck.  So beer making can proc the dishes plus the blue beer which restores more worker stamina.  Turn in these for good stuff.

You can have as many gardens as you are willing to spend contribution points - the only requirement is that you place the one in your inventory before you go back to the vendor and get another one.  The largest garden in game comes from the tool vendor in Heidel and is 10 slots.  Having water and fertilizer is helpful - I haven't placed any water features or scarecrows as these eat garden space and I don't have absurd amounts of CP to get many gardens. Water you get with the little bottles at the river and then either sifting or heating will give you better water - both give your garden the same amount of improvement so the choice is yours.  I generally heat the water because the heated (distilled) water is used in making better fertilizer.  If you do alchemy you may want to sift instead.

Fertilizers:

first quality doesn't add much and takes many to fill the fertilizer bar - Inorganic - dry 5 starch (potato etc)

fertilizer byproduct - take 3 inorganic and 2 leavening agent (can we just say yeast please?) and shake - adds about 1/4 to 1/3 of the fertilizer bar

organic fertilizer - take 1 fertilizer byproduct and 2 distilled (heated) water and shake them to make (edit: this fills the bar about half way)

 

PROTIP: All food has a cooldown of 30 minutes to use.  You can obtain multiple buffs by eating different long duration foods after that cooldown is up.  Food buffs do not overwrite each other.

 

My biggest goal at the moment besides obtaining more CP for more gardens is to get out to the islands and unlock fishing and seafood nodes - this will make producing organic pet food easy as the workers will worry about getting all the fish.  I anticipate needing to use some alt's energy for fish/seafood drying.  In addition it helps with completing the daily cooking quests.

Last Edited on: 03/16/2016 at 03:31 PM
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Laoch de na Iolair Buí
Sekkerhund
Laoch de na Iolair Buí
  • GW2: Sekkerhund.3790
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Replied On: 03/15/2016 at 11:02 PM PDT
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Nice basic write-up, it helps explain some of the things that I've been running into, but not quite figured out.

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Curadh de na Aracos
Kale
Curadh de na Aracos
  • ESO: @BlueKale
Replied On: 03/16/2016 at 02:39 AM PDT

I've been staffing workers at the Luimari Island Flatfish farm since the day after release.  Yield is disappointing.  Workers catch so much seaweed and bones.  Keeping a giant there 24x7, with the production node at level 5, I get 4 to 5 flatfish daily.  Mainly a convenience when I don't want to fish at all, even afk, and want some pet food ingredients delivered to my home in Olvia where I cook.

I'm going to keep leveling the node as an experiment, but it may not be a good investment if you just want to get a lot of fish.

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Ban Ridire de na Fhiaigh Donn
Faye
Ban Ridire de na Fhiaigh Donn
  • GW2: Trixilly.2184
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Replied On: 03/16/2016 at 06:28 AM PDT
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After seeing the difference between luck 0 and luck +2 last night I'm going to spend some time leveling my production nodes to +10 as well to see what the difference is in yield.

Do you keep your toon logged in 24/7?  Your workers do not gather and your garden doesn't grow if you are not online.  So personally while they are annoying to feed often goblins give me more stuff when my time is limited.  If you stay logged on all the time though goblins get old for the micromanagement.  My giant gathering grapes has been disappointing as well but I only have that node at 2 at the moment.

 

I think 2 fishing nodes that give a fair amount of fish would stockpile over time the way my potatoes have (I hope).  Really the gates for making organic pet food is more the amount of flour in oatmeal although the fish are time consuming as well.

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Ban Seaimpin de na Griobhta
Isha
Ban Seaimpin de na Griobhta
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Replied On: 03/16/2016 at 08:13 AM PDT
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Great information!  Thank you.

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Laoch de na Iolair Dubh
Pookha
Laoch de na Iolair Dubh
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Replied On: 03/16/2016 at 11:04 AM PDT
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I have found the fishing nodes very disappointing for yield. Over the course of 36 hours my level 10 human worker managed to catch about 40 nets and 5 squid lol. I find the best way to get fish is afking fishing during the day and drying one or two white con fish when i get home. It's not a super effective method for mass production, but it saves on storage space and only cost about 15 energy at the start of my play session.

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Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Replied On: 03/16/2016 at 02:19 PM PDT
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Very good information. I've only just made it to apprentice level.

So you definitely get more bang for your buck out of this game having it on all the time and it does disappear into the sys tray, other games and applications work fine on my system when I do to. Not that I have this week. 

I like that you can even replace fresh fish with dried fish in a pinch to at least do a cooking quest, so I keep some of those around. i'm nowhere near set up with gardens, but figuring it out with the quest you get at the Northern Guard Camp by Heidle. I have to figure out if I can see the fertilizer bar. I did figure out how out how to prune. ::chuckles::

The food you make is worth it though.

This game is not for those who do not like a deep, intricate system for crafting, etc. It is really fun to me, but might feel like work to some. I'm finally glad to find a game with some depth and challenge to it, rather than do a lot of hack and slash quests. 

Don't mess with Mama Bear, I might hug you too tight. =D
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Ban Ridire de na Fhiaigh Donn
Faye
Ban Ridire de na Fhiaigh Donn
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Replied On: 03/16/2016 at 03:37 PM PDT
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That's really disappointing about the fishing and seafood nodes.  I would still be interested to know your findings if you pump up the energy in the nodes if it becomes more worth it.  My apartment has a slight cooling problem in the summer (I swear its a vintage 50's AC unit lol) so once it starts warming up I won't be able to stand running the computer all the time even though it hasn't been heating much when minimized.  When it dc's while minimized though it gets quite warm.  

The food you make is totally awesome - also you can trade food to other players (except pet food) so a well set up cook could potentially provide for several people at least.  The higher you get the more often you seem to get more food out of each combine as well.  

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Laoch de na Iolair Buí
Sekkerhund
Laoch de na Iolair Buí
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Replied On: 03/16/2016 at 04:55 PM PDT
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Fishing nodes might do a little bit better with higher level workers, but I imagine they're lower yield to make physical fishing via the minigame, more worth the effort.  I mean if you could get all the island nodes and two towns full of workers, you'd be rolling in silver, if the node fishing was on part with doing it via minigame.

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