Some big news Dropped this month about Rune. After last year's test the developers knew that people wanted more story and less sandbox survival game. What was needed was a massive undertaking that wasn't going to be cheap. Their coffers were running low and they had two options. Rush the game out the door in a state they knew would not appease the gods, or find an investor that could give their studio another 6 months to fix and adapt the game to what the players were asking for.
Enter Epic Games. Many of you that played the original Rune in the 90s probably remember it was built on the Unreal engine and Epic was one of the largest funders of the project. When Human Head broke off to form a new publisher, Gathering of Developers, Epic again supported them in their endeavor. Now as Human Head is in their hour of need Epic once again lent a hand.
In exchange for a 1 year exclusivity license, Epic Games provided Human Head with the funds to finish the project the right way. In exchange, the game will only be on the Epic Store for the first year. This came as a shock for many.
To settle the waters Human Head offered a no questions asked refund policy for those that wanted their money back. For those willing to give it a chance, they provided all pre orders with a second epic store key. But wait there's more! They also are giving every preorder a Steam key which will be usable on the steam store in 2020 when the exclusively license ends. So preorders will have 3 copies of the game to share with friends.
So what has changed?
- The Survival aspects have been scaled back further.
- The game has been converted to a 4 Player Coop sandbox adventure, instead of the 64 player full loot optin-pvp sandbox it originally was.
- There has been more focus on story and quests.
- PvP modes coming post launch.
- Changed the name to RUNE 2 to avoid confusion with people mistaking it as a remaster.
Check out the new trailer:
Rune 2 launches in August 2019. Be sure to join the adventure at: https://gsch.info/sa/rune
Discussion
No Comments Posted
Post A Comment:
Login to post a comment