Gaiscioch Select Chapter
POPULAR ADVENTURES:



ACTIVE ADVENTURES:





ADVENTURES:
Blood of Steel
Helldivers II
Throne and Liberty
Stardew Valley
Enshrouded
Chrono Odyssey
Pax Dei
Dune Awakening
Once Human
Albion Online
Foxhole
- Full List -
CHAPTERS:
Chapter 8:
Conqueror's Blade (2019)
Chapter 7:
New World (2021)
Chapter 6:
World of Warcraft: Classic (2019)
Chapter 5:
Elder Scrolls Online (2014)
Chapter 4:
Guild Wars 2 (2012)
Chapter 3:
RIFT (2011)
Chapter 2:
Warhammer Online (2008)
Chapter 1:
Dark Age of Camelot (2001)
Community
Events
CHARITY:

LEGACY EVENTS:


Search Gaiscioch.com:
137 Tuatha Guilds:
8,444 Members:
13,894 Characters:
11,709 Items:

Okri's Apothecary Guide

By: Corones

Introduction

Welcome to Okri's Apothecary guide. If you havent read my cultivation guide I recommend reading that before this guide as much of what is covered in that guide will be skipped here. Apothecary is the natural conclusion of having the gobs of plants you make in cultivation. Enough about that, let's start with...

The Basics

Apothecary is the art and science of making potions, all of which can give you a powerful advantage over those who would otherwise destroy you.

Crafting levels are the same as cultivation; they are Levels: 1, 25, 50, 75, 100, 125, 150, 175, and finally 200. The levels correspond to 5x the player level that the potions are meant for (ie" +Str potion at level 200 is used to make +Str pots for level 40s).

How does one make a potion? First open the apothecary tab and put a vial in the upper left hand slot (more on vials later). Then put in a main ingredient in the slot below the vial. The main ingredient determines what kind of potion you will create (+Stat, Health, AoE flame etc.). Below the main ingredient are three slots for...

Modifiers:

Stabilizers

The most important modifier by far is the stabilizer luckily mythic saw fit that every time you convert a plant to a seed you get a free stabilizer. Stabilizers are used to make potions viable without them you get volatile or failures. Always include enough stabilizers (the highest crafting level you can) to put the bouncing bar in the green (making the potion stable). Even if that requires you to use all three modifier slots it’s worth it.

Stability is quantified in the following manner

Stability ≤ 0 = Failure, Stability = 1 = Volatile, Stability ≥2 = Success

The higher the level of the main ingredient the more unstable it is:

Level 1: -1 Stability, Level 25: -4 Stability, Level 50: -7 Stability, Level 100: -12 Stability, Level 125: -14 Stability, Level 150: -17 Stability, Level 175: -19 Stability, Level 200: -22 Stability Level 200 Blue Plants: -25 Stability

The higher the level of Stabilizer the more it adds to stability
Level 1: +2 Stability, Level 25: +3 Stability, Level 50: +4 Stability, Level 100: +6 Stability, Level 125: +7 Stability, Level 150: +8 Stability, Level 175: +9 Stability, Level 200: +10 Stability

As you can see from the above numbers 2 level 200 stabilizers do not stabilize a level 200 main ingredient (3 of course will). Luckily at level 100 apothecary skill you get a +1 Stability bonus and at level 200 you get a +2 bonus. Which gets you to zero stability. Beyond that you need +2 stability to get to stable, which you get from the vial (more on them later) which requires a minimum of a level 150 vial.

Extenders

These modifiers increase the duration of the potion. Particularly useful for making buff pots last up to an hour (persists through death).

Level 175-200: extend the potion to 1 hour duration (the level 200 gives a slight chance to make a blue potion)
Level 125-150: extends the potion to 30 minutes (the level 150 gives a slight chance at a blue)
Level 75-100: extends the potion to 15 minutes (the level 100 gives a slight chance at a blue)
Below 75 extenders are essentially worthless.

Multipliers

These modifiers are a godsend for making potions for lower level guildies and alts. If you can work stability (Level 200 Stabilizer, Level 150 Vial) such that there are two open slots you can make:

10 x Level 20 and Below Healing pots (Two Level 200 Multipliers)
5 x 1 hr Level 20 and Below buff pots (1 Level 200 Multiplier and 1 Level 200 Extender)

Multiplier levels

Level 175-200 Multipliers make 5 potions for one set of ingredients (the level 200 gives a slight chance to make a blue potion)
Level 125-150 Multipliers make 4 potions for one set of ingredients (the level 150 gives a slight chance at a blue)
Level 75-100 Multipliers make 3 potions for one set of ingredients (the level 100 gives a slight chance at a blue)

Great Okri I am bored to tears can’t you tell me…

How to level a Nosebleed speeds

Always craft at your level of ability, meaning if you are between 125 and 150, say 135, you need to make as many level 125 potions as you can once you hit 150 switch immediately to making level 150 pots. Even if the pots you make are for players much higher level than your toon, other guild members can use them and the higher you are the better modifiers you can use to make your own pots. My recipe for leveling was the following.

Level 1 Vial (I used this levels 1-200 because it was cheap and I could by them 200-400 at a time)
3 Level appropriate stabilizers
1 Healing potion main ingredient at my level

This leveled me extremely fast while making potions that anyone and everyone can use.
To have enough ingredients to do this quickly I found I HAD to be a cultivator which is not a big deal as cultivation is an easy gathering skill if you follow my advice on that topic.

The Blue Plants

I do not have any blue plants (which are main ingredients) at the moment but I found a list of the ones that have been found currently in game. As I said in the cultivation guide all Blue Seeds are BOP drops off high end pve content. The following effects are the result of these powerful seeds.

+100 Ballistics Skill +3% Ranged Critical Chance
+100 Intelligence +3% Magic Critical Chance
+100 Strength +60 Healing Power
+100 Strength +60 Melee Power
+100 Toughness +3% Melee Critical Chance
+100 Willpower +60 Healing Power
+80 Wounds +80 Strength
+100 Wounds +60 Melee Power
+100 Wounds +60 Healing Power
+100 Wounds +3% Melee Critical Chance
+100 Wounds +3% Magic Critical Chance
+100 Wounds +3% Ranged Critical Chance

They automatically have a 60 minute duration and are level 40 required. These effects also are reputed to stack with the stat buff pots you normally have access to and like the buff pots persist through death.

Conclusion

That ends the guide for now if anyone feels anything is unclear or believes I have omitted anything feel free to send me a tell in game and let me know. Also if anyone needs potions (within reason) I would love to give out stacks of health potions and buff potions so let me know. Happy crafting!

[0.1944]